Carnage! A necromancer immigrated to the fort early on, which is not a problem. Everyone liked her, so she got to be mayor. Still no problem. She was mostly insane, which was more of a problem. Stumbling and babbling, typical DF insanity.
Then a giant bat lost its training and reverted to wild. Here's where I'm fuzzy on the chronology. I think the necro raised the bat who started attacking and killing other livestock which also got raised ...
Damn necromancers sneaking around trying to get to the refuse and corpses to raise a bunch. "A risen sheep wool"? You are kidding me right?
I know? I thought it might be handy to have a necro - I mean some zombie troopers sound like a good idea. But the sanity slipped away early, so ...
no vampire infiltrators this time (yet), so that's good.
Medievalists and Medieval-adjacent. Sort-of.